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You can try your best to make things as interesting as possible, but that sort of metagaming will ALWAYS exist, and there literally isn't anything you can do about it. No matter how you do it, players will almost always turn it into "Which choice gets me the outcome I want", and disregard everything else. I think that's part of the problem though. So Toro 7 is about the only one mentioned that has appealed to me so far. I can also get behind male protag games as long as there are male LIs available and MC can be gay. Sadly most of the games here do not appeal to me because I'm more into noncorruption, female protag games where there are male LIs (that aren't all aggressive assholes). Now I don't know if everything I said would apply to this genre/thread but I gave it a go. I love it, as long as that flag was checked because I as the player got enough like points to show that I am interested in this character. I have no idea how that would be managed from a dev standpoint and I know some people (maybe not so much in AVNs?) don't like being pursued by in game characters. Like if MC has shown enough interest (gotten enough friendship/like points), the LI will come to them or start making moves towards them (asking them out, getting them a thoughtful gift based on personality/fluff choices the player has chosen previously for their MC, etc). The system would have to be very.dynamic to work. I also don't really have any solution for this lol. For those games, there's been an emphasis on being able to befriend other characters in the game besides your chosen LI(s) or even just having a pure friendship route with an LI, where the game won't just stonewall you if you didn't get enough love points to make the romance path or if you'd rather not romance someone.Īs for your later point that some of these games feel like it's the MC who has to maneuver perfectly and choose the right thing, I agree. The current wips/demos have shown that writers care more about the players getting to know the characters and interacting with the game world, rather than fast tracking toward either lighter topics or pure smut. The better choice of games text-based games and interactive fiction games come to mind (when it comes to friendship routes). While a valid way to play, it's not really how I like to play - idk I feel I'm rambling on this point so I'll go back to what I was saying before lol. As if I'm being told "welp just play the game again and you can get to know the others!". I would like to get to know the other characters/gameworld and sections like that always give me a sense of "false replayability". I personally dislike the system of "timed interactions", where you can only choose to go visit a certain number of people/places, for that very reason. While in VNs catered more towards women or just more focused on story and romance, it is quite possible to have "friendship routes" with a character the player isn't romantically interested in but would still like to get to know. It'll just take reading a few of the comments on this site to get that some people just want to focus on their love interest(s) and damn the rest (especially other male characters). It's an (in-depth, story focused) adult game, more skewed toward a straight/straight-ish male audience. That's def a product of the type of game she's making and her audience. Just to grab an easy example, Tlaero has said in this thread that she was surprised (or maybe that's too strong of a word), that another user was interested in just talking to and learning about the other characters - and not just the LI they were interested in.
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I definitely think the friendship path is a bit rarer but again it depends on the type of game. These multiple types of endings are a lot more prevalent in adult otome games (more geared towards women). And if you only have friendship points then romantic love doesn't factor in at all and you're just friends with said person. But if you have a middle ground of friendship points and love points, you get a tamer "good" ending - where MC and chosen LI might not be super in love but they're happy for now and willing to see how their relationship progresses. For example, if you don't get enough love points then you don't get the true-love-explosion-happily-ever-after ending. There are games out there with multiple endings. I definitely think it depends on what type of VN you're playing.
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Click to expand.I know you've kinda expanded past this point but I wanted to go back to it because I found it interesting.